All of the behaviors that an actor has will be displayed in the backstage when that actor is selected. In the above screenshot, I am modifying the rules of an actor. The backstage is where you use behaviors to create functionality for your actors. The X, Y, W, H, & R values (at the top right of this section, circled in red) are values that can be used to manipulate positions, dimensions, and rotations of objects in your scene. This allows you to test the things that you’re implementing. When you press this, your game will play. The Green button circled in red is the play button. When you play your game, it is played using this part of the UI. This is where you drag and drop items into your game. The stage is basically what your game looks like. But after a few minutes with the software, you’ll begin to understand it. The GameSalad UI might look confusing at first glance. You can use a “Rule” block to check a key press “Condition”, which will then execute a “Move” behavior if the proper key is pressed. For example, you might have a playable character that you want to move using the arrow keys on your keyboard. They consist of rules and conditions that allow you to give your actors functionality. Behaviors are, essentially, the “code” of GameSalad. They are used to dictate the logic of your actors. Behaviors are what you will likely spend most of your time on in GameSalad.
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